
If you’re not sure what to remap to what, the one below is really goodįrom here, it’s a good idea to set up a triple jump right after landing.
SUPER MARIO 63 GUIDE SOFTWARE
Given that the key is far away from the rest of the keys, we strongly recommend using a button remapping software of some sort. This is what we use to make it to the top optimally. Even if you miss, you can just ground pound again.įrom here, if you hold the semicolon key while underwater, you can swim extremely fast. This should line you up pretty nicely to ground pound the boxes underneath. Then, dive and quickly rollout and then ground pound soon after. Side Note, if you get this bird softlock, you technically CAN sleep through this and wake up, but you’re much better off simply resetting the run if this ever happens, especially since it’s at the very start of the run.ĭive from this rock. Ideally, you’d want to land on a goomba without bonking so you can spin while keeping most of your speed and largely make it past the rest of the gap The first because that's how the game starts, and the second, because there is an invisible wall that will stop you dead in your track if you don’t.įrom here, you want to set up a dive followed by a triple jump dive. So, once we’re in Tutorial 1: Room 1, we have to read both signs. This is because we last clicked STORY directly before the files, and File C just happens to be in roughly the same spot.



Right off the bat, we can see File C is the most optimal. We will not be assuming you've ever ran this game before, even any% since that would create a barrier which is for all intended purposes the exact opposite of our goal. i'll also include a few faster and slightly more advanced strategies just in case you want to take your gameplay to the next level. If you've ever wanted to speedrun this game, but think any% is too short and skips most of the good levels, you're in luck, since in this guide I will be showing you step by step the entire 100% route and some basic strategies.
